
Circle
Turned wooden bowls in six woods, with paddles to ride.

Turn the Digital Crown to turn the maze. The ball rolls downhill; tilt your wrist to steer it. Find the hole, and drop it in.

How it plays
The whole maze turns with the Digital Crown, so downhill is wherever you want it to be.
Lean your wrist and the ball leans with it. Small moves, big mazes.
Big mazes scroll with the ball, and a gold arrow on the edge always points the way.
More than twenty worlds
Each one has its own look and its own rules, and each is introduced gently on a level of its own before it joins the mix.

Turned wooden bowls in six woods, with paddles to ride.

Bold colour on dark. The simplest, and the cleanest.

Stone walls at night, and round towers to work in to the middle.

Overgrown paths that loop back on themselves.

A block with a maze on all six sides. Roll through a gateway and it turns.

Slippery hexagon ice. The ball slides further than you think.

Currents carry the ball. Ride them, or fight them.

A round garden of raked sand. The ball leaves a trail.

Long one-way conveyor belts. Hop on at a gap and ride.

Glowing triangles: more ways to turn.

Tilt only, like the wooden one. Mind the holes.

A desert temple. Quicksand sends you back.

Swinging gates and turning cogs. Wait for the gap.

Dark passages lit only by your lantern.

Rooms with sweepers spinning. Time your run.

Gates that switch on and off.

Lava vents erupt. Cross when they cool.

Red magnets grab and hold. Blue ones shove.

Black holes pull you in. Keep clear.

Roll over a contact, then race the door before it shuts.

Low gravity, boost pads and an airlock to dock in.

Dark until you pass. The walls light up and stay lit.

The same in hexagons: light a path of colour behind you.


100 levels
Keys that unlock the hole, buttons that open gates, portals, one-way doors and checkpoints arrive as you go. No world turns up twice in a row.


Star mode
Clear a chapter and its stars open: three on every level, tucked down the side passages. Three hundred in all.


Every day
The Daily Maze is the same for everyone, and grows through the week. Play it each day to keep your streak going.


The finale
Fireworks. You've earned them. Then win every star and they go off again.